Staff

Christopher Murphy

Director

Chris Murphy is the co-founder and director of Pub Games. He has been dabbling in modding and design since a very young age, and has extensive experience in level and material design in the Unreal engine.

Email: chris@pubgames.net.au




Matt Stafford

Technical Director

Before joining Pub Games, Matt's prior experience was primarily on the Source engine (including Age of Chivalry). Matt's main responsibilities include build management, "tech stuff" and programming. Lots of programming. He is also definitely NOT an artist.

Email: matt@pubgames.net.au




Chad Mulroney

Lead Artist

The grandfather of the group, Chad gives us valuable insight into the ways of early Neanderthal man and the days of the French Renaissance. When he's not being old, he spends his time creating 3d worlds and characters. He has worked on almost all of the Pub Games projects and specialises in rapid asset development and environment modeling.

Email: chad@pubgames.net.au

Troy Ferguson

Software Engineer

Troy has over 5 years of programming experience in a variety of fields. His focus over the past 3 years has been on a variety of Unreal Engine projects, and he recently completed a Bachelors Degree in Computer Science & Software Engineering and Games & Interactivity from Swinburne University of Technology. He's also the curious breed of programmer that loves documentation.

Email: troy@pubgames.net.au




Allan Wilson

3D Artist

ALLAN! ALLAN! ALLAN! STEVE! STEVE! STEVE!

Email: allan@pubgames.net.au




Daniel Judd

Software Engineer

Part-time software engineer and resident grammar Nazi, Daniel’s past experience includes several Unreal Engine projects and one year of R&D work for the Defence Science and Technology Organisation. Responsibilities include programming, editing documentation and critiquing Chris's ideas.

Email: daniel@pubgames.net.au




Luke O'Byrne

Lead Procrastinator

Ensures consistency in the inability to achieve goals. Tracks current coding tasks and delays them. Interferes with art and other issues that are unrelated to the team's tasks.

Email: luke@pubgames.net.au